Fundamentals of Sound
MODULE 2A: BASIC ACOUSTICS
Vibrations - Signals - Spectra - Envelopes - Waves

 

 

   Physical attributes of acoustic waves - Part I: Introduction

      Vibrations; Signals; Period; Frequency; Amplitude; Phase; Envelope
  
      Root-Mean-Square Amplitude
 
      Linear Superposition & Interference
 
      Logarithmic Scales in Sound Measurement
 

   Physical attributes of acoustic waves - Part II

      Sound Waves - Inverse Square Law 
 
      Standing Waves
 
      Fourier Analysis &Synthesis - Spectrum - Spectral Envelope - Modulation
 

 


 

 

   

Physical attributes of acoustic waves - Part I: Introduction

For an alternative self-study resource see Sound Waves (University of Salford)
 

 
1. OSCILLATIONS - VIBRATIONS - WAVES

Oscillation is a broad term describing the variation of a physical or other property of a system around a reference value.

The reference value is not necessarily fixed. It is defined --and may be re-defined-- in the context of the question being investigated.

Consider the example illustrated to the right:
_ relative to the Earth's center, a point on the surface moves in a circle;
_ relative to the Sun's center, the same point follows a circular spiral;
_ relative to our Galaxy's center, the point follows a helical spiral, and so on.

Vibration is the back-and-forth motion of a mass around a reference point, called its point of rest or equilibrium. Vibration is a mechanical phenomenon and a specific type of oscillation.

Equilibrium is the condition in which all forces acting on a system are balanced.

Unstable equilibrium: A state of equilibrium that breaks down when the system is disturbed (see below left). 
Stable equilibrium: A state of equilibrium that persists despite moderate disturbances (see below right). 

All musical instruments --and, more generally, all vibrating objects that produce sound-- operate around a stable equilibrium.

At equilibrium there is no vibration and no potential for sound. When a performer plucks a guitar string, blows into a trumpet, or strikes a drum, the applied force disturbs the system's equilibrium and initiates vibrations that can produce sound. Once the excitation stops, friction and other forms of resistance dissipate the energy that sustained the vibration, which eventually dies out and the string / air column / drumhead returns to its equilibrium state.

                       

 
Vibrations and Waves

In most cases, the characteristics we observe in a vibrating sound source have corresponding features in the sound waves it produces.
Conversely, the observable characteristics of sound waves can generally be traced back to the vibrations that generated them. 

Exceptions to this correspondence are due to the properties of the medium through which the energy of a vibration propagates in the form of a wave.
While not numerous, they are important and were identified formally by Lord Rayleigh (John W. Strutt) in the late 1800s. We'll discuss some of these exceptions in the second half of the module.
 

2. SIMPLE HARMONIC MOTION - COMPLEX VIBRATION - SIGNALS - PERIODICITY

Simple harmonic motion is the simplest type of vibration (e.g., a freely oscillating pendulum - see the top animation to the right).

In simple harmonic motion, the restoring force --the force that pulls a vibrating mass back towards its equilibrium position -- is proportional to its displacement. In other words, the further the mass moves from equilibrium, the stronger the restoring force.

Simple harmonic motion can be represented graphically by a sinusoidal curve, commonly called a sine signal. Such curves/signals are described by the following equation, which we will only approach qualitatively:  

y(t) = Asin(2πft+φ) - where:

* y: Displacement, represented on the vertical axis (y).
* t: Time, represented on the horizontal axis (x).
* A: Amplitude, or maximum displacement from equilibrium.
       For sine signals the amplitude is constant and is represented by a single
       value on the vertical axis (y).
* f: Frequency, measured in cycles per second; implied but not directly
      represented on the signal.
* φ (or θ): Initial phase, indicating the signal's starting position within its cycle;
      measured in degrees or radians.
      One complete cycle corresponds to 3600 or 2π radians, where π ≈3.14...

The bottom animation to the right illustrates the relationship between steady circular motion and sinusoidal motion. 


 
Optional: The video below, explains in detail the meaning and derivation of the sinusoidal equation
(from Khan Academy's high-school AP physics resources).

 
  
 

In a complex vibration the restoring force is related to displacement in a complex way.
Complex vibrations are described graphically by complex curves and can be understood as combinations of multiple simple harmonic motions. Correspondingly, complex signals can be represented as the sum of an appropriate set of sine signals. See, for example, the animation to the right. We will return to this concept in our discussion of spectrum.

Virtually all sounds we encounter or produce correspond to complex waves, which originate in complex vibrations and are represented by complex signals. A complex signal can, in turn, can be analyzed into a set of sine signals each with its own amplitude, frequency, and starting phase.
 

 
A signal is a two-dimensional graphical representation of a vibration or wave.

It plots:
_ displacement from equilibrium of some quantity (e.g., mass, velocity,
   pressure, or voltage) on the vertical axis (y), over
_ time on the horizontal axis (x).

A signal is therefore a time-domain representation showing how some variable changes with time.
Signals representing waves are also commonly called waveforms, term that is only appropriate in the case of transverse standing waves (more later in the course).

Sinusoidal (sine) signals represent sinusoidal vibrations/waves, while complex signals represent complex vibrations/waves.

A periodic vibration/wave is one that repeats itself at regular time intervals.
By definition, all sinusoidal signals/waves are periodic.

Periodicity and regularity have important perceptual consequences. In general, regularity supports prediction. In hearing, periodic sound waves give rise to well-defined sensations of pitch.


 
 
3. PERIOD; FREQUENCY; AMPLITUDE; PHASE; SIGNAL ENVELOPE
Period (T): The time required for a vibrating system to complete one full vibration, or cycle. In a signal, the period is measured along the horizontal time axis (x).
Period T is measured in number of seconds per cycle and is the inverse of frequency f:   T = 1/f .

Important: Time (t) and period (T) are represented by different symbols because they are distinct concepts, measured in different units:
_ Time identifies a particular moment relative to a reference start time, and is measured in seconds.
_ Period describes the duration of one complete vibration cycle, and is measured in seconds per cycle.

Frequency (f): Number of repetitions, or cycles, per unit of time.
Changes in frequency correspond primarily to changes in pitch.

Frequency f is measured in number of cycles per second or Hertz (Hz), named after German physicist Heinrich Hertz.
1 Hz = 1 cycle per second  -  Frequency is the inverse of period T:   f = 1/T

Frequency is not represented directly on the horizontal axis of a time-domain signal. Instead, it can be inferred from the period (f=1/T): the shorter the period the higher the frequency.
Frequency is represented directly along the horizontal axis of a spectrum, to be examined later in the module.

As illustrated under Simple Harmonic Motion, steady rotation at a fixed angular velocity is mathematically related to sinusoidal vibration at a fixed frequency.

Amplitude (A): Maximum displacement from equilibrium.
Changes in sound-wave amplitude correspond primarily to changes in loudness.

For sine signals, amplitude is constant, represented by a single value on the vertical axis (y).
Recall that the vertical axis of a time-domain signal represents a quantity that changes over time. Consequently, displacement takes different values at different moments in time, of which amplitude is the maximum value.

For complex signals, amplitude varies over time. It is represented by a subset of points on the vertical axis (y) and is tracked by the signal envelope (see further below).

The actual displacements of air molecules in sound waves are extremely small. For speech, displacement amplitude is in the order of millionths of an inch.

Phase (φ): A signal's position within its vibration cycle at a given moment in time.
Phase can be measured in degrees (00 to 3600) or in radians , (0 to 2π radians).
E.g.: 1/4 cycle = 900 = π/2 radians    --    1/2 cycle = 1800 = π radians    --    1 cycle = 3600 = 2π radians.
 

Perceptual Effects of Phase Changes

I. Changes in the absolute phase values of otherwise identical non-simultaneous signals are not perceptible.
For example, the signals shown below would sound identical when played in succession, even though there is a phase-shift (time-lag) among them.

 

II. Changes in the absolute phase values of simultaneous signals with very different frequencies are not perceptible.
For example, changes in the phase relationship among the spectral components of any given harmonic complex signal have no perceptual effect, under ordinary listening conditions. We will examine examples and qualifications to this principle in our discussion of spectrum.

III. In contrast, changes in phase relationships among multiple simultaneous signals with identical or similar frequencies are rather salient.
Depending on the signals and listening conditions, these changes can influence perceived loudness, pitch, timbre, and sound-source location. We will examine these effects later in the course. Click on the image below, for an example of how a phase shift can influence timbre (timbre: perceived quality or character of a sound).
  

    
The signal shown above, with its regular, sinusoidal peaks and valleys, represents a simple, pure sine wave corresponding to the musical note A3 in equal-tempered tuning.

The peaks occur at regular intervals of ~4.54 ms, or ~0.00454 s.
This interval is the period of the signal
T
~ 0.00454 ~ 1/220 s/cycle
.
The signal therefore repeats once every ~1/220 s or
~220 times per second, corresponding to a
frequency f = 1/T ~220 Hz.

The signal shown above also represents a sine wave, this time corresponding to the musical note A4.

 
Period b>T ~1/440 s/cycle, half that of A3;
Frequency f ~ 440 Hz, twice that of A3.
The vibration it represents produces a sound wave that travels
through the air at approximately the same speed as the wave
corresponding to A3. However, the air molecules at each point
of the wave path oscillate at twice the frequency.

The amplitude of both signals is represented by the vertical distance between the central horizontal line,
which represents equilibrium, and either the top or bottom peak.

 


 

 

Signal Envelope

Signal Envelope is a boundary curve that traces the signal's amplitude over time, capturing how the signal's energy changes with time. The envelope follows the signal's successive maxima and minima, outlining its overall amplitude pattern. Note that it includes points that do not belong to the signal.
In the illustrations to the left, the signal is shown in blue and its envelope in red. 

For sinusoidal signals, whose amplitude is constant, the envelope is a horizontal straight line, parallel to the time axis. For all other signals, the envelope has a different shape, often consisting of distinct time stages.
 
The terminology used to describe these stages can be confusing.
We will adopt the terminology illustrated on the image below left, commonly used in digital filter and synthesizer design. The image below right, showing the signal of a trombone tone, illustrates the envelope terminology more commonly used by musicians.

Signal envelopes and spectral envelopes (discussed in the section on spectrum) are the two features most frequently manipulated by audio engineers. We will devote substantial attention to their physical and perceptual correlates.


Signal Envelope Stages

Attack: describes how a signal's amplitude/energy rises from its initial level toward its maximum.

The shape of the attack, and its associated sonic characteristics depend on:
a) The inertia characteristics of the sound source, which are related to its material, mass, shape, tension, and other physical properties.
b) The type of excitation --that is, whether the source is plucked, bowed, blown, struck, and so on.

The attack is perceptually salient: it often contributes strongly to sound and sound source recognition. This is particularly the case for impulse signals (discussed below), in which the attack contains much of the signal's energy. 

Decay: describes how vibration energy in a system settles, following initial excitation, even if excitation continues.

For mechanical/natural (as opposed to electronic or digital) sound sources, this is the shortest envelope stage and is often omitted from signal descriptions.

Sustain: describes how a sound source responds during continuous excitation.

Sustain is generally the most regular and periodic stage of the envelope. In continuous signals, it typically contains many of the sound's characteristic features.
Note: in acoustics, the "sustain" stage of a signal envelope is also called the "steady state." This term is approximate: neither the amplitude envelope nor the spectral envelope remains perfectly constant over time.

Release: describes how vibration energy in a system naturally dies out --due to friction and other forms of resistance-- after the energy supply ends. [ Traditionally referred to as Decay ]

In most cases, the release stage lasts longer than the attack. The source's natural resonant frequencies may continue to vibrate after the excitation stops, with some frequencies persisting longer than others. The broader the resonant response of a source the richer and shorter the release stage. We will examine this relationship further in the next module, under resonance.

 
Impulse and Continuous Signals

Impulse signals result from a very brief excitation of a sound source, which is then left to vibrate on its own until the energy dissipates through some form of friction/resistance. Impulse signals typically contain an attack followed by a release (decay), without a sustained stage.

Continuous signals result from sustained excitation of a sound source. Their envelopes include all four stages in the following order: Attack; Decay; Sustain; Release.

  
 


 

  

Root-Mean-Square (RMS) Amplitude
 

The energy content of a sound signal can be described using three measures of amplitude:
  • 0-to-peak amplitude: The maximum positive displacement from equilibrium. This is the standard amplitude measure used in equations for simple harmonic motion and sinusoidal signals.
  • Peak-to-peak amplitude: The difference between positive and negative maximum displacements from equilibrium. This measure is useful for describing signals that are not symmetrical around the time axis, as is the case with most signals generated by musical instruments.
  • Root-mean-square (RMS) amplitude: A measure of the effective amplitude of a continuously varying signal, linked to its perceived loudness. 

The root mean square pressure, PRMS, is mathematically defined as the square root of the average of the squared pressure variations over a given duration, usually one period. Graphically it is represented by the area enclosed in a signal
[ Figure (a) below ]:

PRMS = <P2>0.5 

To calculate the RMS value of any set of numbers: 
     1. Square each number.
     2. Calculate the average of the squared values.
     3. Take the square root of that average.
This procedure is necessary for quantities such as sound pressure that oscillate between positive and negative values. Simply calculating the average pressure displacement over one or more complete cycles of a sine signal would produce zero.

For all sinusoidal signals, peak and RMS amplitudes are interchangeable because their relationship is fixed:
RMS Amplitude  = 0.707 * Peak Amplitude [ Figure (b) below ]
 
For complex signals, this relationship is not fixed [ Figure (c) below ]. Two complex signals with the same peak amplitude may have different RMS amplitudes and vice versa. A complex signal with higher RMS amplitude (e.g., bottom figure to the right) will generally sound louder.

The difference between peak RMS levels of complex signals is called the crest factor. A punchy, uncompressed snare drum has a high crest factor (high peaks, low RMS). A heavily compressed, distorted guitar chord has a low crest factor (the RMS is almost as high as the peaks).

RMS amplitude maps more reliably to loudness than peak amplitude. Human hearing averages out sound over a window of ~100-300 milliseconds. RMS mathematically models this response, better capturing the loudness of complex signals.

(a) RMS amplitude is a measure of the area outlined by the signal (highlighted)
(b) 0-to-peak, peak-to-peak, and RMS amplitudes of a sine signal.
(c) 0-to-peak and RMS amplitudes of a complex signal.
 

 
Application Example: The Loudness of Advertisements

FCC rules require that the loudness of television and Internet advertisements not exceed that of surrounding programming. Initially, compliance was enforced using peak amplitude.

Advertisers exploited this limitation by using dynamic compression to increase RMS amplitude and sound louder than regular programming, while keeping peak amplitude within the permitted limits. The resulting runaway effect contributed to the so-called loudness war.

In 2013, the FCC updated its rules for more sophisticated loudness assessment. One relevant measure is LUFS (Loudness Units relative to Full Scale), which accounts for:
 
     ● The relationship between peak and RMS amplitude (i.e., the crest factor).
     ● The significant dependence of loudness on frequency.

The LUFS scale is also used by music streaming services to normalize loudness levels across songs, reducing the need for listeners to make substantial volume adjustments as they move through a playlist.

These issues will be explored further in the Loudness module and are particularly relevant to anyone planning to work in the sound-for-picture industry.

 


  

 
Linear Superposition & Interference

 

The principle of linear superposition states that multiple sinusoidal waves can coexist on a vibrating system independently. At any given moment, the total displacement of the superimposed waves is equal to the algebraic sum (i.e., a sum that takes into consideration signs: +, -) of their original displacements. 
It is the waves, rather than the vibrations themselves, that coexist independently on a vibrating system, like a string. The resulting vibration at any point is the combined effect of the superimposed waves.

The principle emerged from the study of vibrating strings, treated as one-dimensional systems.
Galileo Galilei introduced related ideas in the early 17th century.
Daniel Bernoulli formalized the principle for vibrating systems in 1753..

 

The principle of interference (see the animation below) follows from linear superposition. When two or more vibrations/waves interact, their combined amplitude may be larger (constructive interference) or smaller (destructive interference) than the amplitude of the individual vibrations/waves), depending on their phase relationship. 

When two waves of different frequencies (f1 and f2 ) and amplitudes (A1 and A2) combine, their phase relationship changes periodically. This produces alternating constructive and destructive interference, resulting in amplitude fluctuation: the combined amplitude varies gradually and periodically between a maximum of A1 + A2 and a minimum of |A1 - A2|. The fluctuation rate is equal to the absolute difference between the two frequencies, |f1 - f2|. 
 


 

For example, in the graphs below, two sinusoidal signals A and B have the same amplitude, A, and the same initial phase, but different frequencies, f1 and f2.

Adding the two signals together produces a complex signal (A + B) whose amplitude fluctuates between a maximum of 2A and a minimum of 0.
Because the signals have different frequencies, their relative phase gradually shifts from perfectly in phase to perfectly out of phase and back again. This produces alternating constructive and destructive interference and amplitude fluctuation at a rate equal to |f1 - f2|.
Depending on fluctuation rate, amplitude fluctuations can be perceived as beating (a sound with slowly fluctuating level), roughness (a rattling sound), or combination tones (additional tones beyond the original ones). These phenomena will be explored later in the course.
 


Interactive tool exploring interference between two sine signals with different frequencies
(alternative interactive tool)


 

An extreme example of destructive interference occurs when two vibrations (waves) have the same frequency, amplitude, and source location but a phase difference of 1800 (π radians). Their displacements cancel at every moment, resulting in no net vibration.

Complete or nearly complete destructive interference is used in active noise- and feedback-reduction systems. According to a short article in the December 10, 2004 issue of The New York Times, two 2005 Honda car models were among the first cars to feature active noise-reduction systems based on this principle. Versions of this technology are now commonplace in cars and, of course, headphones.

Total Constructive Interference

Constructive Interference
 

Total Destructive Interference


 

Two sine signals, A and B, have the same frequency and amplitude and are in phase (00 phase difference). Their addition produces total constructive interference.
The combined signal's amplitude equals the sum of the individual amplitudes.

Two sine signals, A and B, have the same frequency and amplitude but a 1800 phase difference. Their addition produces total destructive interference. Because the signals are perfectly out of phase, their displacements have equal magnitudes but opposite signs at every moment. The combined signal's displacement equals the algebraic sum of the individual displacements: zero.

 

 



 

Logarithmic Scales in Sound Measurement

 

Short review of power and log operations
 
Logarithmic operations are complimentary to power operations.

Power Operation Reminders:

103 = 10 * 10 * 10 = 1,000;     24 = 2 * 2 * 2 * 2 = 16;      32 = 3 * 3 = 9
X1 = X      --      X0 = 0
 
Xa * Xb = Xa+b    e.g.: 105 * 103 = 105+3 = 108

Xa / Xb = Xa-b      e.g.: 105 / 103 = 105-3 = 102
                                      103 / 105 = 103-5 = 10-2 = 1/102

Logarithm - General Definition:

The x-base logarithm of a number y is the power a to which we must raise the base, x, in order to get y.
In math notation: y = xa  <=>  logxy = a   

For example:
   log1010 = 1  because 10 = 101
   log101000 = 3  because 1000 = 103
   log102 = 0.3  because 2 = 100.3
   log22 = 1  because 2 = 21
   log28 = 3  because 8 = 23
   log210 = 3.322  because 10 = 23.322
By definition:
   logx1 = 0;
   logx0 = undefined for non-zero bases; with infinite values for zero base.

Addition (subtraction) in log math is equivalent to multiplication (division) in linear math.

For example:
   _ log101000 + log10100 = log10(1000 * 100)
      Proof:  log101000 + log10100 = log10103 + log10102 = 3 + 2 = 5 = log10105 = log10100,000 = log10(1000 * 100)
   _ log101000 - log10100 = log10(1000 / 100)
      
Proof:  log101000 - log10100 = log10103 -  log10102 = 3 - 2 = 1 = log10101 = log1010 = log10(1000 / 100)

 


 

Logarithmic Scales

The absolute units for power (joules per second or watts), intensity (watts per square meter), and pressure (newtons per square meter or pascals) are expressed on linear scales.
However, sound power, intensity, and pressure levels are usually expressed on a base-10 logarithmic (log) scale.

a) Logarithmic scales better approximate how we perceive sound
According to Fechner's psychophysical law, named after 19th century German physicist and philosopher Gustav Fechner, perceived sensation relates approximately logarithmically to the magnitude of a physical stimulus: multiplying a physical stimulus by a given factor corresponds approximately to adding a fixed amount to the perceived sensation. Therefore, logarithmic scales provide a more useful model of the relationship between the the physical properties of sound waves and our perception of sound than linear scales.
 
b) Logarithmic scales compress a very wide range of values into a manageable range.
The audible range of sound power, intensity, and pressure is enormous in linear terms. Expressed in logarithmic terms, the audible range is compressed and becomes more manageable, while remaining fine enough to match the resolution of perception.

For example, the linear range between the smallest (barely perceptible at 1,000 Hz) and largest (harmful to the ear at all frequencies) audible intensities amounts to approximately 1 trillion steps.
In contrast the same range in log math amounts to ~120 steps.
_ Linear range: | 10-12 to 1 W/m2 ] ~ 1012 steps.
_ Log range: | log1010-12 - log101 | = | -12-0 | = 12 steps called bels (after 19th-20th century Canadian-American inventor, scientist, and engineer, A.G. Bell).
According to perceptual experiments, hearing's average resolution for intensity is 1/10th of a bel or 1 decibel (deci- from the Latin decimus for tenth). Consequently, the range used is 12 * 10 = 120 dB

  


 

Standard versus Log Sound Levels

We express power, intensity, and pressure levels of a sound logarithmically, in dB, because we are ultimately interested in the sensation of sound rather than simply in physical waves. The decibel formula expresses logarithmically the ratio between absolute power/intensity/pressure values and their corresponding reference (i.e., smallest perceivable) values.

_ Sound Power Level: SWL =  10 *  log W / Wref 
_ Sound Intensity Level: SIL = 10 * log I / Iref 
_ Sound Pressure Level: SPL = 20 * log P / Pref 
   (multiplier is 20 because power and intensity are proportional to P2)

The reference sound level is expressed as 0dB, and corresponds to:
          Reference power: Wref = 10-12 W
          Reference intensity: Iref = 10-12 W/m2
          Reference pressure change: Pref = 2*10-5 Pa
          (<1 billionth of change in atmospheric pressure: ~10.24 Pa)
                   
For example:
                    If I = Iref    then    SIL =  10*log (Iref  / Iref) = 10 * log 1 = 10 * 0 = 0dB

The threshold of pain (largest safe sound level) is expressed as 120dB, and corresponds to:
          Maximum (safe) power = 1 W
          Maximum (safe) intensity = 1 W/m2
          Maximum (safe) pressure change = 20 Pa
          (<1 thousandth of change in atmospheric pressure: ~10.24 Pa)
                    For example:
                    If I = 1 W/m2 and  Iref  = 10-12 W/m2    then    SIL =  10 * log (1 / 10-12 ) =
                         = 10 * log (100 / 10-12 ) = 10 * log (100-(-12) ) = 10 * log (1012 ) = 10 * 12 = 120dB
 

Key takeaways

  • Log sound levels in dB are not absolute but relative to some reference level corresponding to barely audible;

  • Sound levels in dB derive from ratios of physical quantities, express their level relationship, and are therefore unit-less;

  • Math operations --such as addition, subtraction, multiplication, or division-- with dB numbers (log values) follow different rules than with standard numbers (linear values);

  • Power is proportional to the square of amplitude (A2) and to the square of frequency (f 2). For sound waves in gases and liquids, power is also proportional to the square of sound pressure (P2). Thus, producing higher amplitudes/frequencies requires (emits) exponentially higher amounts of power and total energy, and corresponds to exponentially higher amounts of intensity.
     

Logarithmic facts to memorize (bookmark this online dB calculator for future use)

Sound level facts (more in the Loudness module)

  • Doubling (halving) the sound level corresponds to +3dB (-3dB).
    For example:
             
    a) two guitars at 65dB each combine to produce 68dB;
              b) cutting in half the number of instruments in an orchestra that produces 85dB,
                  will result in an orchestra that produces 82dB.
     

  • 10-fold level increase (decrease) corresponds to +10dB (-10dB) and to "twice (half) as loud";
    100-fold level increase (decrease) corresponds to +20dB (-20dB) and to "4 times (1/4th) as loud";
    1000-fold level increase (decrease) corresponds to +30dB (-30dB) and to "8 times (1/8th) as loud"; and so on.
    For example:
              a) increasing an orchestra's average level by 20dB amounts to adding another
                  99 identical orchestras, for a total of 100;
              b) reducing the sound entering/escaping a recording studio by 30dB amounts to
                  blocking 99.9% of the original sound energy, only allowing 1/1000th through.

Frequency facts (more in the Pitch module)

  • Successive doublings of a frequency produce tones that sound progressively higher in pitch but, at some level, are also identical and perfectly blend when heard simultaneously (e.g., all notes represented by the same letter name, which are 1 or more octaves apart).
     

  • Integer multiples of a frequency produce tones that blend into a single tone perception when heard simultaneously.

 

Examples of Sound Levels and Human Response
From the Noise Pollution Clearinghouse (http://www.nonoise.org)
Common sounds Noise Level [dB] Musical Dynamics Effect

Rocket launching pad
(no ear protection)

180

 

Irreversible hearing loss

Carrier deck jet operation
Air raid siren

140

 

Painfully loud

Thunderclap

130

 

 

Jet takeoff (200 ft)
Auto horn (3 ft)

120

 

Maximum vocal effort at 1m

Pile driver
Rock concert

110

 

Extremely loud
Hearing damage
(>1min)

Garbage truck
Firecrackers

100

fff

Very loud.
Hearing damage
(>15mins)

Heavy truck (50 ft)
City traffic

90

ff

Very annoying.
Hearing damage
(>8 Hrs)

Alarm clock (2 ft)
Hair dryer

80

f

Annoying

Noisy restaurant
Freeway traffic
Business office

70

mf

Telephone use difficult

Air conditioning unit
Conversational speech

60

mp

Intrusive

Light auto traffic (100 ft)

50

p

Quiet

Living room
Bedroom
Quiet office

40

pp

 

Library
Soft whisper (15 ft)

30

ppp

Very quiet

Broadcasting studio

20

 

 

 

10

 

Just audible

 

0

 

Hearing begins

 

See also an additional table of commonly encountered sound levels.
We will return to this topic during our discussion on loudness.

 

  


 

 

Physical attributes of acoustic waves - Part II

 

Sound waves - Inverse Square Law

 

 
Wave: The transfer of vibrational energy through a medium (e.g., air or a string). [ Defining waves is a complex task. See this extended definition ]

Simple (sine) wave: The propagation of simple harmonic motion through a medium.
Complex wave: The propagation of complex vibration through a medium.

Waves originate from vibrations but are not equivalent to them. 
Vibrations describe motion at a source, whereas waves describe how that motion and its energy propagate through a medium.
Consequently, waves depend on the properties of the propagation medium, while vibrations do not.

Sound waves in air consist of alternating compressions --regions where pressure is above atmospheric pressure-- and rarefactions/expansions --regions where pressure is below atmospheric pressure. These pressure fluctuations spread away from the vibrating source as a longitudinal wave, in which the air particles vibrate parallel to the direction of wave propagation.

The video below visualizes sound waves generated by a vibrating string.

 

 
Temporal and Spatial Representations of Sound Waves

In sound wave signals, the horizontal axis (x) can represent either of two quantities:

a) Time: A temporal signal of a wave describes how sound pressure varies over time at a single point in space (top graph to the right). The horizontal axis represents time and can be used to identify the wave's period.
Temporal signals plot the vibration of air particles at a single location, as a sound wave passes through it, with the phase varying at different moments in time.

b) Distance: A spatial signal describes how sound pressure varies through space at a particular moment in time (bottom graph to the right). The horizontal axis represents distance and can be used to identify the wave's wavelength (i.e., the distance the wave will travel during a period, that is, during the time it takes to complete one full cycle).
Spatial signals plot the position of adjacent air particles at a single moment in time, essentially freezing the movement and distribution of wave energy through them. The phase varies across adjacent points in space because the vibration energy propagating through the air in the form of a wave reaches those points at different times.

Wavelength (λ): The distance a wave travels during the time it takes to complete one vibration cycle. 
          Unit: meters/cycle.

Wavelength λ depends on
● the period T (and, consequently, the frequency f) of the source vibration and
● the speed of wave propagation c in the medium:

λ= c*T = c/f.

For a given propagation speed, the higher the frequency the shorter the period and the shorter the wavelength.

 


(click here for a wavelength calculator)

 
Speed of Sound

The speed of sound, c, depends on the stiffness and density of the propagation medium. For a longitudinal wave in a uniform medium, such as air under ideal conditions, it can be expressed in terms of the medium's elastic modulus E (measured in N/m2) and density ρ is  in (measured in Kg/m3):

c =  (E / ρ)0.5

For a wave travelling along a stretched string, the corresponding equation is c = (T / μ)0.5, where T is the string tension (linear elastic modulus, measured in N/m) and μ is its linear density (mass per unit length, measured in Kg/m).
[ Note: both versions of the equation lead to the same unit for c (m/s), as they should ].

Therefore, speed of sound is proportional to the square root of stiffness and inversely proportional to the square root of density:

  • The stiffer or more highly tensioned the medium, the higher the wave speed.
    Examples include hotter vs. cooler constrained air;  looser vs. tighter string or drumhead;  or  metal vs. wood.
  • The denser (more compact) the medium the lower the wave speed.
    Examples include cold vs. hot unconstrained air  or  water vs. wet balsa wood.

See to the right for an illustration of how stiffness affects the speed at which sound waves propagate through a medium.
 

 Speed of Sound in Air

At approximately 210C  (700F), the speed of sound in air is:

c ≈ 345 m/s   or   c ≈ 1130 ft/s
(rounded from ~343.8 m/s and ~1128.2 ft/s to simplify calculations)

As the temperature rises, the air expands and:
     a) density drops, if the air is unconstrained and free to expand (e.g., outdoors), or
     b) stiffness rises, if the air is constrained and cannot expand (e.g. indoors).

In both cases, the speed of sound increases with temperature by ~0.6 m/s for each 10C (or ~1.1 ft/s for each 10F) increase in temperature:

c ≈ 345 + (C-21)*0.6 m/s   -   c = 1130 + (F-70)*1.1 ft/s

 
 

NOTES

  • In this animation, the distance between successive molecules represents the strength of their bonds (i.e., stiffness), not the density of each medium. Even though density increases from gases, to liquids, to solids (reducing the speed of sound) stiffness increases far more drastically (raising the speed of sound), outweighing the effect of density and resulting in a net increase in the speed of sound.
  • The stiffer of two media is not necessarily the denser. For example, diamond vs. metals; bamboo vs. ironwood; carbon fiber composite vs. steel; magnesium alloy vs. aluminum or steel.
  • For constant temperature and gas composition, speed of sound does not depend on equilibrium (e.g. atmospheric) pressure.
  • Unit conversions:
    1 foot = 0.3048 meters;   1 meter = 3.281 feet;   C = (5/9)*(F-32);   F = (9/5)*C+32

 

Transverse and Longitudinal Waves

 

Transverse waves: waves that propagate perpendicularly to the motion of the source vibration.

Examples include waves traveling along a string, waves in the front and back plates of a violin or waves across a drumhead.
 

 

 

Longitudinal waves: waves that propagate parallel to the motion of the source vibration.

Examples include sound waves travelling through air or another gas,
medical ultrasound waves, or seismic P-waves.
 

           Images sources: https://waitbutwhy.com/2016/03/sound.html    -    https://www.acs.psu.edu/drussell/demos/waves/wavemotion.html

 

Source: Institute of Sound and Vibration Research

 
Experiment with this wave simulator


 

The Inverse Square Law
 

The Inverse Square Law states that the intensity of a wave spreading uniformly from a point source is inversely proportional to the square of the distance from its source.
As the distance from the source increases, the intensity decrease in proportion to the square of that distance.

For example:

  • Doubling the distance decreases the intensity by a factor of 22 = 4, corresponding to a loss of ~6dB
    (3dB loss for each halving of intensity).
  • Increasing the distance tenfold decreases the intensity by a factor of 1010 = 100, corresponding to a loss of 20dB
    (10dB loss for each tenfold reduction in intensity).
  • Reducing the distance to 1/100 its original value increases the intensity by a factor of 100100 = 10,000, corresponding to a gain of 40dB
    (10dB gain for each tenfold increase in intensity).

The underlying assumption is that the energy radiated by the source spreads uniformly in all directions, forming expanding spherical wavefronts.
This assumption applies::

  1. Theoretically, at all frequencies, assuming an idealized point source, where wavelengths will always be much larger than the source dimensions.
  2. Practically, more so at lower the frequencies, where wavelengths are more likely to be much larger than the dimensions of the source.
    (See Diffraction, in the next module.)
     

Deriving the Inverse Square Law

I = W / A and, for a sphere, A = 4πr2 => The intensity ratio at distances r1 and r2 from the center of the sphere will be I1 / I2 = (r2 / r1)2    
[ can you derive this from the equation I = W/A ? ]

 

                                                  


 


 

 

Standing Waves

 

Standing Waves are vibration patterns (on strings, air columns, listening environments, etc.) that form when energy propagating as a wave is trapped within two or more appropriately positioned reflective boundaries.

Standing waves are a manifestation of the linear superposition and interference principles. They arise from the combination of constructive and destructive interference between a wave and its reflections. Standing waves can also be understood as a form of resonance, occurring at the natural frequencies of an oscillating system (see Resonance in the next module).

Experiment with this standing wave simulator.

Reminders:
The linear superposition principle states that, at any given moment, the total displacement of two superimposed waves is equal to the algebraic sum of their individual displacements. 
The interference principle extends the superposition principle: when two or more waves combine, the resulting amplitude may be greater (constructive interference) or smaller (destructive interference) than the amplitudes of the individual waves, depending on their relative phases.

 

Standing wave frequencies

Standing waves form only at frequencies whose wavelength satisfies a specific relationship with the distance d between reflective boundaries.
Assuming appropriately positioned reflective boundaries:
    _ the boundary distance d must be an integer multiple of half the wavelength λ/2:           d = n * λ/2 (n: integer)
       or
    _ the wavelength λ must be an integer divisor of twice the boundary distance 2d:           λ = 2d / n (n: integer)

Example: Assume speed of sound c = 360 m/s and two parallel reflecting boundaries, separated by d = 6m

The longest wavelength that can form a standing wave corresponds to n = 1.
So: wavelength λ = 2d / 1 = 12 m/cycle and frequency f = c/λ = 360/12 = 30 Hz
Additional standing waves will occur at integer multiples of this frequency (30*2=60Hz; 30*3=90Hz; 30*4=120Hz; etc.), with correspondingly shorter wavelengths (12/2=6m; 12/3=4m; 12/4=3m; etc.).

Standing waves are characterized by fixed points along the propagation medium where the amplitude is maximum (antinodes) & minimum (nodes - nodes have a zero amplitude at the extreme case of no energy absorption at the reflective boundaries).

Standing waves are desirable in musical instruments and other sound-producing systems, except on loudspeaker cones, where they can interfere with the intended motion.
In contrast, they are undesirable in listening environments because they produce spectrally uneven sound levels across space.
 
 


 

Transverse Standing Waves

Transverse standing waves form when energy propagating as a transverse wave is trapped within two or more appropriately positioned reflective boundaries.

Such waves are common in string and percussion musical instruments.
For example, transverse standing waves on a violin's stings and back plate are responsible for the majority of sonic energy generated by the instrument (which of the two, in your opinion, contributes most of the energy?).
Transverse standing waves also form on drumheads, cymbals, xylophone and vibraphone bars, and other materials used in musical instrument construction.

 

The animation to the right illustrates complex transverse standing-wave patterns, known as Chladni patterns or Chladni figures, named after the German physicist and musician Ernst Chladni (1756-1827).
The patterns were originally demonstrated on metal plates excited at different frequencies, with sand granules accumulating at the nodes, where the plate's vibration amplitude is minimal. 

The animations below-right simulate standing waves on a string. Multiple standing-wave modes can occur simultaneously, combining to produce a single, more complex signal. This will be explored further in the discussion of Spectrum and in subsequent modules.

(source)


 


 
Longitudinal Standing Waves

Longitudinal standing waves form when energy propagating as a longitudinal wave is trapped within two or more appropriately positioned reflective boundaries.

They can form inside any air cavity:

Inside musical instruments: Standing waves in the air cavities of musical instruments help amplify and color (spectrally shape) the sound produced. They are essential to all acoustic instruments.
In enclosed listening environments: Standing waves in enclosed listening environments are undesirable because they contribute to uneven sound levels and spectra throughout the space.
Inside resonant traps: Standing waves inside appropriately designed air cavities --placed within enclosed listening spaces-- can function as sound energy absorbers, particularly for low frequencies (more during the Resonance module).


(source)

Experiment with this interactive tool exploring standing waves (The Physics Classroom)
Alternative visualizations: Standing waves   -   Longitudinal Standing Waves

   

Interference between Sound Waves from Spatially Separated Sources

A phenomenon analogous to standing waves on strings and in air columns occurs when two interfering identical waves originate from sources separated by some distance.
In this case, the interference pattern extends through space, producing regions of maximum and minimum sound levels. These regions are analogous to a standing wave's antinodes and nodes, respectively. Unlike a conventional standing wave confined to a string or air column, however, this spatial interference pattern spreads throughout an open listening space.

In the animation below:
_ regions/sectors of contrasting colors represent areas of higher sound levels, with a maximum near the center of each sector.
_ sectors where the color changes very little represent regions of lower sound levels, with a minimum near the center of each sector.
This phenomenon can occur whenever two or more loudspeakers produce identical, coherent sound waves. Examples include mono playback or reinforcement through a stereo system, particularly when loudspeaker placement and signal timing are not carefully managed.

 

 
Interference patterns and the resulting spatial variations in sound pressure level (SPL) can be especially pronounced during outdoor performances. In the absence of nearby surfaces, there are fewer opportunities to diffuse the interference pattern and improve SPL uniformity (more on Diffusion in subsequent modules).

Experiment with the interactive animation below to explore how the distance between sound sources and the wavelength of the sound affect interference patterns.
Wavelength depends on both frequency and the speed of sound, which in turn depends on properties of the propagation medium, including its temperature.

 

[source]

Alternative visualizations: Interactive 1    -    Interactive 2
 

 


 

Fourier Analysis and Synthesis: Spectrum, Spectral Envelope, and Modulation

 

Fourier Analysis and Synthesis

Fourier's mathematical principle --named after the 18th-19th-century French mathematician and physicist Joseph Fourier-- states that a complex signals can be represented as the sum of sinusoidal components. These components are also called Fourier components, spectral components, or partials, and make up the signal’s spectrum. 

 Fourier analysis is the process of decomposing a complex signal into its sinusoidal components.
 Fourier synthesis is the reverse process: constructing a complex signal by adding sinusoidal components together.

The figure to the right illustrates the principle graphically and a mathematically (we will not perform calculations using the equation). 

Periodic and Non-Periodic Signals

Periodic signals, also called harmonic signals, include the signals of most sounds produced by musical instruments playing individual notes. Their sinusoidal components have frequencies that are (close to) integer multiples of the lowest component frequency, called the fundamental frequency (ƒ0) and constituting the first harmonic component.
The higher frequency components are called upper i) harmonics, ii) components, or iii) partials.

If the fundamental frequency is ƒ0, then the harmonic frequencies are: ƒ0, 2ƒ0, 3ƒ0, 4ƒ0 ... called the first, second, third, and fourth harmonics, respectively.
The harmonic components above the fundamental are occasionally also referred to as overtones. For example, the second harmonic is the first overtone. To avoid confusion, we will refrain from using the term.

The pitch of periodic (harmonic) complex signals is generally definite, corresponding to the fundamental frequency. This remains true even when the fundamental component is absent from the signal’s spectrum, a phenomenon discussed in the Pitch module. 

Non-periodic signals, also called inharmonic signals, include all signals whose sinusoidal components do not follow an integer multiple relationship.

The pitch of non-periodic (inharmonic) complex signals is indefinite, ambiguous, or entirely absent, depending on
_ the degree of inharmonicity (i.e., how far their component frequencies depart from an integer-multiple
   relationship);
_
their spectral envelope; and
_ the absolute and relative duration of their spectral components.
These relationships will be discussed in the modules on Pitch, Loudness, and Timbre.

  
    
Experiment with this Fourier synthesis java applet.

 
_ Additional Fourier Synthesis Simulation (you may need the Java console).

_ Fourier-based Synthesizer used in class (a custom application for Windows only).
   To install it, save the ZIP file, extract its content, and run SETUP.EXE.


 

Spectrum

A spectrum, or frequency spectrum, is a two-dimensional graphic representation of the frequencies and (displacement/pressure/power) amplitudes of a signal's sinusoidal components.
Frequency is plotted on the horizontal (x) axis and amplitude/level is plotted on the vertical (y) axis.

A spectrum provides a recipe for a complex signal, indicating the type (frequency) and amount (amplitude) of each ingredient (sinusoidal component) contained in or required to construct it.
Spectra are frequency-domain representations of sound, while signals are time-domain representations.
 

Spectral Envelope

Analogous to the signal envelope introduced earlier, the spectral envelope is a boundary curve that traces the peaks of the spectrum, showing how energy is distributed across the frequency range.
In the figure to the right, the individual spectral components are shown in blue, and the spectral envelope is shown in black. 

A spectrum describes the frequency content of a signal averaged over a particular time interval. A sequence of spectra taken over successive time intervals reveals how the signal's frequency distribution changes with time.

For musical signals, spectral distribution generally changes with time: the amplitudes and, in many cases, frequencies of individual spectral components vary throughout a signal's duration. Differences in the amplitude envelopes of individual components correspond to changes in sound quality, which will be explored in the Timbre module.

A waterfall plot (see to the right) is one of the possible graphical representations of time-variant spectral distributions. Waterfall plots are three-dimensional representations of spectra that include frequency (x axis), time (y axis), and amplitude (z axis).
_ Spectral envelopes for successive time intervals are displayed
   along the frequency axis.
_ Amplitude envelopes for individual frequency components are
   displayed along the time axis.   

See and hear spectrograms of sample instruments.

 

2 sines

 

Graphical  Example of Synthesis

Consider a complex signal constructed by adding two sinusoidal components with frequencies: f1 = 250Hz and f2 = 500Hz.
500Hz is twice 250Hz so the two components form a harmonic signal. Its fundamental frequency is 250Hz, and its perceived pitch generally corresponds to that frequency.

The graph below-left is the complex signal produced by adding the two sinusoidal signals (shown in the graph to the left).
The graph below-right shows the corresponding spectrum, indicating the frequency and amplitude of each sinusoidal component.

For an instructive summary of these concepts, watch this video, on spectral analysis and additive synthesis.


superposition (addition) of the 2 sines

 

the spectrum of the above signal



 

Relationship between harmonic frequency components
and musical notation

 

Animation of the first 31 spectral components of a harmonic signal with a fundamental frequency of 110Hz, corresponding to the musical note A2). The components are played in sequence (clip by Mladen Milicevic)

Harmonic components of the note A3

  

 

(a): The musical pitch A2 in musical notation (fundamental frequency of 110Hz).
(b): The frequencies and approximate musical notation of the first six harmonic components of that note.
(Adapted from Campbell and Greated (1987), Musician's Guide to Acoustics).

 

  

Ideal Signal-Forms (also called 'waveforms') and Spectra,  
Key: A
: amplitude of the first component;  n: component number

 

(a) Sawtooth signal

An ideal sawtooth signal is formed by summing an infinite series of harmonic components, with amplitudes proportional to A/n. The odd- and even-numbered components have a 1800 phase difference (image to the right).

In the spectrum, the amplitudes of the even-number components are shown on the opposite side of the reference axis from those of the odd-numbered components to illustrate this phase difference.

(b) Triangular signal

An ideal triangular signal is formed by summing only the odd-numbered harmonics, with amplitudes proportional to A/n2. Successive odd-numbered components have a 1800 phase difference (image to the right).

(c) Square signal

An ideal square signal is formed by summing only the odd-numbered harmonics, with amplitudes proportional to A/n. and in phase with one another (image to the right).

 

Animated spectra of four ideal signal forms
 

Alternative animation angle
 

The first six harmonic components of a sawtooth signal.
 

Corresponding musical interval, musical note, frequency, and standing-wave patterns
 on a string (assuming fundamental frequency of 256Hz).
 

  

Experiment, again, with this Fourier synthesis java applet
   [Optional: detailed discussion of spectra]

  

 

Limitations of Fourier Analysis

Spectra obtained through Fourier analysis are rarely as clean and precise as the idealized examples shown above. In practical analyses, the resulting frequency components are often represented by frequency bands (i.e. ranges) rather than exact, single-frequency values (compare the left and right figures below).

This limitation reflects a fundamental time-frequency trade-off. Improving frequency resolution comes at the expense of time resolution and vice versa:

  • The more precisely we want to track changes in a sound's energy over time, the shorter the analyzed time interval must be. Short intervals, however, produce broader frequency bands and less precise frequency estimates.

  • The more precisely we want to determine the frequencies of the components present in a sound, the longer the analyzed time interval must be. Longer intervals, however, average out activity that occurs within their duration, erasing any changes.  

This trade-off is related conceptually to Heisenberg's uncertainty principle, named after 20th century German physicist Werner Heisenberg. In quantum mechanics, the principle states that certain pairs of physical properties, such as position and momentum, cannot both be determined with increasing precision.

In addition, standard Fourier analysis methods involve several assumptions and practical limitations. For example, the analysis:
   (a) treats the analyzed signal as though it extends indefinitely in time.
   (b) assumes that all the energy, within a frequency band returned in the analysis, lays at the band's upper end.
When these assumptions do not adequately describe the signal or the analysis conditions, the resulting spectrum may exhibit spectral smearing: apparent spectral energy spread around the actual components, introducing components that are artifacts of the analysis process (see below-right).

Two-component spectrum

Frequency and amplitude values of the spectral components
used to synthesize the complex signal to the right.

Complex signal corresponding to the spectrum illustrated to the left

Complex signal synthesized by adding the two sinusoidal signals
described by the spectrum to the left.

Actual spectrum returned via a standard Fourier analysis of the signal to the left

Spectrum returned from standard Fourier analysis of
17ms-long portions of same signal.

 
The short analysis interval provides relatively good temporal resolution (17ms or 0.017s) but limited frequency resolution (1/0.017 = ~59Hz). The two components consequently appear as broadened spectral bands rather than perfectly sharp spectral lines, surrounded by spectral artifacts.sp;


 

Amplitude and Frequency Modulation
 

In broadcast technology, Amplitude Modulation (AM) and Frequency Modulation (FM) are signal-processing techniques used for the wireless transmission of audio signals.

Audio signals can be transmitted over large distances more effectively and with less interference when they are carried by higher frequency signals. This is because higher-frequency signals:
 
a) have more energy ( energy is proportional f2 ), and are more directional, supporting more efficient transmission and radiation of electromagnetic energy
   and
b) correspond to shorter wavelengths than lower-frequency signals, requiring smaller transmitting and receiving antennas.

Consequently, audio signals are not broadcast directly but in the form of modulations (i.e. modifications) of high-frequency "carrier" signals. A common application is AM and FM Radio.

Animation: AM and FM signals
High-frequency sinusoidal carrier (not shown) modified by a low-frequency signal (black)
through
a) amplitude modulation (producing the signal in red) or
b) frequency modulation (producing the signal in blue).

 
In their simplest forms:

i) Sinusoidal Amplitude Modulation (AM) involves varying/modulating the amplitude of a sinusoidal high-frequency carrier signal according to a sinusoidal low-frequency modulating signal. The rate of amplitude variation equals the modulating frequency, while the extent of variation (i.e., the modulation depth) depends on the modulating amplitude.
The analogous musical effect is tremolo, perceived as periodic fluctuations in loudness, similar to those produced by interference and beating.
 
ii) Sinusoidal Frequency Modulation (FM) involves varying the frequency of a sinusoidal high-frequency carrier signal according to a sinusoidal low-frequency modulating signal. The rate of frequency variation equals the modulating frequency, while the extent of frequency variation (i.e., frequency deviation) depends on the modulating amplitude and defines the modulation index [  optional details  ]
The analogous musical effect is vibrato, perceived as periodic fluctuation in pitch. 


 AM Animation

(a) Amplitude Modulation: A low-frequency sinusoid (top) modulates the amplitude of a high-frequency carrier (not shown), producing the AM signal (bottom).

FM Animation

(b) Frequency Modulation: A low-frequency sinusoid (black) modulates the frequency of a high-frequency carrier (blue), producing the FM signal (red, bottom).

 
Experiment with these AM & FM applets

 


 

Signal and Spectral Representations of Amplitude-Modulation Rate and Depth
 

AM Illustration 1 AM Illustration 2

 

Based on the above graphs, can you deduce how modulation rate and depth are represented in the spectrum and signalform of an amplitude-modulated signal?
(answer below)

Sinusoidal amplitude modulation of a sine signal with frequency f and amplitude A), using a modulation rate fmod (in Hz) and modulation depth m (in %), produces:

  1. a time-domain signal whose amplitude fluctuates above and below the original amplitude A, at a rate equal to fmod and by an amount determined nonlinearly by the modulation depth m, and

  2. a frequency-domain spectrum containing three sinusoidal components: the original carrier (frequency f, amplitude A) and two additional components, called sidebands, whose frequencies and amplitudes depend on the modulation rate and depth:
    _ Lower sideband:
          Frequency flow  = f - fmod
          Amplitude  Alow  = 1/2mA  
    _ Higher sideband:
          Frequency fhigh = f + fmod   -
          Amplitude Ahigh = 1/2mA 
     Thus, the two sidebands have equal amplitudes and are located symmetrically above and below the carrier frequency.

In other words, modulation rate determines the frequency separation between the carrier and its sidebands, while modulation depth determines the amplitude (and therefore energy) of the sidebands relative to the carrier.

For example:

Consider a sinusoidal signal with frequency f = 2000Hz and amplitude A = 4, amplitude-modulated at a rate fmod = 10Hz and depth m = 60% = 0.6.

  1. Time-domain representation
    The resulting AM signal retains its carrier frequency of 2000Hz, but its amplitude fluctuates above and below A=4, completing 10 amplitude fluctuations per second.

  2. Frequency-domain representation
    The resulting spectrum contains three components:
       Carrier: Frequency f = 2000Hz;   Amplitude A = 4
       Lower sideband: Frequency flow = f - fmod = 2000-10 = 1990Hz;   Amplitude Alow = 1/2mA = 0.5*0.6*4 = 1.2
       Upper sideband: Frequency fhigh = f + fmod = 2000+10 = 2010Hz;   Amplitude Ahigh = 1/2mA = 0.5*0.6*4 = 1.2

The resulting AM spectrum therefore consists of a 2000 Hz carrier with amplitude 4, accompanied by two equal-amplitude sidebands at 1990 Hz and 2010 Hz, each with amplitude 1.2.

 


  

Loyola Marymount University - School of Film & Television